using VRageMath;

namespace VRageRender
{
	public static class DrawTrianglesMessageExtensions
	{
		public static void AddTriangle(this IDrawTrianglesMessage msg, Vector3D v0, Vector3D v1, Vector3D v2)
		{
			msg.AddTriangle(ref v0, ref v1, ref v2);
		}
	}
}
